![]() ![]() Prev of 11 Next Prev of 11 Nextĭruid Combo-Force of Nature + Savage Roar This would eliminate the possibility of a turn four Mountain Giant by simply using the Warlock hero power twice, and weaken the Handlock archetype significantly. I propose simply increasing the cost of Mountain Giant by 1. With my proposed changed to Big Game Hunter as well, the Giants would be left with little to no counterplay. If we want Hearthstone to be a game of meaningful decision making and fighting for small advantages, strategies like Handlock have to go. Playing an 8/8 on turn four every game punishes any deck that has not flooded the board by that point, which in itself would leave a player vulnerable to Hellfire or Molten Giant. While this is one of my favorite decks to play in the game, I must say that it is inherently oppressive to midrange strategies that try to play a balanced game of jockeying for board position. Together with Molten Giant, Mountain Giant enables the Warlock archetype known as “Handlock” to exist in all future Standard formats. This would also introduce a counter-measure to an archetype that does not otherwise have one. I recommend changing the card to only destroy Dragons, but leaving the stats and cost the same. I would take this balance patch as an opportunity to tone down the strength of BGH significantly, so that we see more large and exciting minions being played. When every class has access to Big Game Hunter, cards like Polymorph or Assassinate become much more lackluster. BGH also provides classes like Druid, who would otherwise be weak to large minions because of their lack of hard removal, with an effect they should otherwise not have. This pushes a lot of potentially fun and exciting cards such as Deathwing, Arch-Thief Rafaam, or Inner Fire out of the meta. Boom would actually be even better if they had their attack stat reduced to 6, simply to avoid BGH. It is such a massive swing that including any 7+ attack minions in your deck at all has a lot of risk involved. ![]() Not only do you get a two-for-one exchange in terms of card advantage, but you’re spending 3 mana to destroy a 7+ mana minion of the opponent’s while developing your board. The potential upside, on the other hand, is massive. Having pretty reasonable stats for 3 mana, there is little risk in including the card in your decks. Big Game Hunter, or “BGH” has been a topic of discussion in the Hearthstone community for a long time. ![]()
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